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Ransom Notes The Ridiculous Word - Party Game (Age 17+) (Copy)

Ransom Notes The Ridiculous Word - Party Game (Age 17+) (Copy)

The ridiculous word magnet game. 

3-6 Players  |  30-90 Mins  |  Ages 17+

  • Unleash Your Full Creativity With 100% Customizable Responses
  • Laugh Until You Cry Over New, Absurd Phrases
  • Never Run Out Of New Material With Endless Word Combos
  • Your New Ultimate Party Game For Up To 6 Players

A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like "Tell someone you've clogged their toilet at a party" with just their limited pool of word magnets, leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included, every round is always fresh, wildly creative, and tears-streaming-down-your-face funny.

Each round, the player judge picks a situation and players try to come up with the best answer from their pool of magnets. Each is presented and the judge picks a winner. The game ends at a pre-determined number of rounds the player with the most points wins.

$32.64
Ransom Notes The Ridiculous Word - Party Game (Age 17+) (Copy)—
$32.64
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Description

The ridiculous word magnet game. 

3-6 Players  |  30-90 Mins  |  Ages 17+

  • Unleash Your Full Creativity With 100% Customizable Responses
  • Laugh Until You Cry Over New, Absurd Phrases
  • Never Run Out Of New Material With Endless Word Combos
  • Your New Ultimate Party Game For Up To 6 Players

A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like "Tell someone you've clogged their toilet at a party" with just their limited pool of word magnets, leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included, every round is always fresh, wildly creative, and tears-streaming-down-your-face funny.

Each round, the player judge picks a situation and players try to come up with the best answer from their pool of magnets. Each is presented and the judge picks a winner. The game ends at a pre-determined number of rounds the player with the most points wins.

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